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Dev Log: Dota Auto Chess and Future Development Plans

Auto Chess 2020-04-02

We have received a lot of feedback recently, and some players have said that <Dota Auto Chess> had just revealed some new, interesting content. We are going to share our thoughts and plans related to this topic.

As the <Auto Chess> development team, we maintain very close cooperation with the <Dota Auto Chess> development team. Therefore, we have the latest news about the updated content, players’ feedback after updates, and collect the active player data from <Dota Auto Chess>.


Differentiation from <Dota Auto Chess>


Since we had a lot of meaningful optimization to do, and had some complicated issues to conquer during the development of the mobile game version, the "version lag" phenomenon has appeared through the version development progress. However, whether it is from our original version plan or from the positive feedback after the recent <Dota Auto Chess> update, it is one of our main goals in the near future to gradually keep pace with the <Dota Auto Chess> version. Please wait patiently for our follow-up update plan! It may take some time, but we will implement it as fast as possible.


Future Development Plan


As for now in <Dota Auto Chess>, it seems that there is a lot of interesting content pertaining to the development of new chess pieces and the gameplay mechanisms. Thus, in our future development plan, we will also incorporate the core content and mechanisms from <Dota Auto Chess> to make <Auto Chess> more interesting, fresh, and competitive. However, due to the difference in the lore and other backgrounds, it is also very important to maintain the distinct characteristics and innovation of <Auto Chess> itself. Therefore, we will try to find a balance between these two games as much as possible to bring you the best game experience.