Race:
Active when you have certain number pieces of this race on board, each level of the same synergy effect stacks
1: Attack deals 50% extra pure damage to the target. Active when only one kind of Hunter demon on the chessboard Ancestor[2]: All Ancestor pieces steal (50 + 2% of max HP) HP every 5 seconds from the nearest enemy to heal themselves.
Ancestor[4]: All allies gain the effect: Whenever total healing received exceeds 100, nearby enemies take pure damage equal to the total healing received.
Damage dealt has a single-instance cap of 300 and a 5-second CD. Active when you have certain number pieces of this class on board, each level of the same synergy effect stacks
1: When the chess player receives more than 2 damage, it'll block 20% damage for the chess player
2: When the chessplayer receives more than 2 damage, blocks {0} damage for the chessplayer; and if the chessplayer receives more than 8 damage, gets Green Essence x1
3:When the chess player receives more than 2 damage, blocks 20% of damage for the chess player; when the chess player receives 8 to 14 damage, gets Green Essence x1; when the chess player receives more than 15 damage, gets Red Essence x1.
Demon
Ancestor
Priest
Ancestral Curse
Penitent Bishop curses the enemy it attacks. When a cursed enemy is healed, Penitent Bishop heals allies around the target by a percentage. When a cursed enemy takes damage, Penitent Bishop deals the same type of damage, scaled by a percentage, to enemies around the target. Damage & Healing Share Percentage: 30% Effect Range: 27 CD: 5
650
HP
50-90
ATK
4
Armor
1.7
ATK SPD
10%
MAG RES
3
RANGE
Default
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