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Overview
Background
Uriyang Modu
Khan (Uriyang Modu)
Legendary
5

Synergies

Race:  Divinity

Divinity

Active when you have certain number pieces of this race on board, each level of the same synergy effect stacks 2: Reduces Ability CD by 40% for all allied Divinities and other allies whose Race's synergies are not triggered. 4: Reduces Ability CD by 60% for all allied Divinities and other allies whose Race's synergies are not triggered.

Horn
Horn

Horn(2): Summons a Horn Totem (HP equals to total enemy pieces*3) when battle starts; Horn(4): Summons a Horn Totem (HP equals to total enemy pieces*3), a Sunchaser Totem (HP equals to total enemy pieces*1), and a Skydome Totem (HP equals to total enemy pieces*1) when battle starts. Horn Totem: will be targeted first when within enemy attack range. Sunchaser Totem: Causes all enemy units to have a 10% chance of taking 250 physical damage and being disarmed for 2 seconds after each normal attack. Skydome Totem: Causes all enemy units to have a 50% chance to take 500 magical damage and be silenced for 5 seconds after each ability cast. Totem cannot move, attack or restore HP. Receives only 1 melee attack damage or 2 ranged attack damage each time.

     Class:  Druid
Druid

Active when you have certain number pieces of this class on board, each level of the same synergy effect stacks 2: Every 2 1-star Druid on the board could combined to one 2-star Druid 4: Every 2 2-star Druid on the board could combined to one 3-star Druid

 

Skills

Earth Cracking   Earth Cracking

Slash a crack ahead with the axe, pulling enemy units within range toward the crack after 3 seconds and stunning them for 2 seconds while dealing damage equals to their maximum HP 10%+100 (50% is magical damage, 50% is physical damage).

Attributes

1000

HP

115

ATK

10

Armor

1.3

ATK SPD

20%

MAG RES

1

RANGE

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