Race:
Divinity
Active when you have certain number pieces of this race on board, each level of the same synergy effect stacks
2: Reduces Ability CD by 40% for all allied Divinities and other allies whose Race's synergies are not triggered.
4: Reduces Ability CD by 60% for all allied Divinities and other allies whose Race's synergies are not triggered. Horn(2): Summons a Horn Totem (HP equals to total enemy pieces*3) when battle starts;
Horn(4): Summons a Horn Totem (HP equals to total enemy pieces*3), a Sunchaser Totem (HP equals to total enemy pieces*1), and a Skydome Totem (HP equals to total enemy pieces*1) when battle starts.
Horn Totem: will be targeted first when within enemy attack range.
Sunchaser Totem: Causes all enemy units to have a 10% chance of taking 250 physical damage and being disarmed for 2 seconds after each normal attack.
Skydome Totem: Causes all enemy units to have a 50% chance to take 500 magical damage and be silenced for 5 seconds after each ability cast.
Totem cannot move, attack or restore HP. Receives only 1 melee attack damage or 2 ranged attack damage each time. Active when you have certain number pieces of this class on board, each level of the same synergy effect stacks
2: Every 2 1-star Druid on the board could combined to one 2-star Druid
4: Every 2 2-star Druid on the board could combined to one 3-star Druid
Earth Cracking
Slash a crack ahead with the axe, pulling enemy units within range toward the crack after 3 seconds and stunning them for 2 seconds while dealing damage equals to their maximum HP 10%+100 (50% is magical damage, 50% is physical damage).
1000
HP
115
ATK
10
Armor
1.3
ATK SPD
20%
MAG RES
1
RANGE
Default
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