Race:
Ancestor[2]: All Ancestor pieces steal (50 + 2% of max HP) HP every 5 seconds from the nearest enemy to heal themselves.
Ancestor[4]: All allies gain the effect: Whenever total healing received exceeds 100, nearby enemies take pure damage equal to the total healing received.
Damage dealt has a single-instance cap of 300 and a 5-second CD. Active when you have certain number pieces of this class on board, each level of the same synergy effect stacks
2: All allied Knights gain a 100% chance at the beginning of each round and then a 25% chance in every 3 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds.
4: All allied Knights gain a 100% chance at the beginning of each round and then a 48% chance in every 2 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds.
6: All allied Knights gain a 100% chance at the beginning of each round and then a 65% chance in every 2 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds.
Ancestor
Knight
Shining Combo
Ability: [Shining Combo] Rapidly swings a warhammer, dealing physical damage with base attacks to surrounding enemies. The final strike slams the hammer into the ground, dealing additional damage and stunning enemies. Swing/Slam Extra DMG: 15/30/45 Stun Duration: 0.5/0.5/1 Swing Range: 160 Slam Range: 160/160/234 CD: 10/8/6
700
HP
70-110
ATK
7
Armor
1.6
ATK SPD
0.0
MAG RES
1.6
RANGE
Default
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