Paul had been Sigma City's patrol officer for five years, and he had seen many creepy things at night. He had seen freak stranger wearing capes and creeping around the rooftops, and the merchant who sold exotic bats, that accidentally got killed by his cargo. However, it was the first time Paul had seen a child wandering alone in the alley at midnight. It seemed that anything could happen in this dangerous part of town, it was crowded with extremists from various factions. Paul was in a dark alley, barely lit by the streetlight in the corner. He could only recognize the child's approximate age and height from the outline. He guessed that the girl ran out of the house for some reason. She was scared, and her body was shaking. The girl also held a distorted, strangely shaped balloon. Paul was wondering whether he could find any clues by looking at this balloon. "Are you lost, little girl?" Paul leaned down, trying not to scare her. The balloon in the girl's hand slowly floated towards him. " Brother, shall we play together? The little girl looked cheerful, and didn't feel like she was in a dangerous place. Paul was relieved, perhaps she was just lost. He started to blame her parents for being so careless, and didn’t realize that the creepy balloon was getting closer and closer to him. "What's your father's name? Where do you live? I'll take you back." Paul saw the little girl's appearance. She had silver hair, her deep blue eyes expressing a child's unique innocence, but her skin was pale and cold like the moonlight. Paul recognized her father's name from the little girl's response, a name that had frequently appeared on the headlines of newspapers recently. However, the person with this name had already turned into ashes, the whole family was killed in a fire. According to his colleagues who investigated the case, the deceased never had a daughter. Before Paul could respond, the balloon in the little girl's hand was already in front of him. It turned out to be a living creature - a big head with a large and distorted mouth. It peered at him with its one, horrifying eye. Paul wanted to scream for help, but an inexplicable fear blocked his throat, he couldn't shout aloud! In his panic, he recalled a robbery that occurred a few blocks away not long ago. The victim claimed that he had been knocked unconscious due to a head injury. When he woke up, all of his belongings were missing. The strange thing was that the victim lost all of his happy memories afterward. The other police officers had a good laugh about this case. At this moment, Paul felt the big head gnawing at his body, its maw enveloping and restricting him. Try as he might, he could not free himself from its grasp. Before Paul lost consciousness, he felt that something was being seized from his body... "Don't eat too much." The little girl said, which was obviously not meant for the poor security officer who was already knocked unconscious. The big head ignored her, succumbing to its monstrous glutton and greed, its appetite being satiated by taking all the happy memories away from Paul.
Active when you have certain number pieces of this race on board, each level of the same synergy effect stacks
2: All enemy -4 armor
4: All enemy -9 armor Active when you have certain number pieces of this class on board, each level of the same synergy effect stacks
3: All allied warrior armor +5
6: All allied warrior armor +12
9: All allied warrior armor +20. When receiving physical or magical damage, reflects pure damage equals to the value of the recipient's Armor
Active when you have certain number pieces of this race on board, each level of the same synergy effect stacks 2: All enemy -4 armor 4: All enemy -9 armor
Active when you have certain number pieces of this class on board, each level of the same synergy effect stacks 3: All allied warrior armor +5 6: All allied warrior armor +12 9: All allied warrior armor +20. When receiving physical or magical damage, reflects pure damage equals to the value of the recipient's Armor
Anna throws the Big Head to the farthest enemy, dragging the target back to her and dealing 200 Physical Damage. If the target is dragged to be within 1 grid around Anna, deals a total of 150 Magical Damage over 3 times, and stuns the target for 4.5 seconds.