Auto Chess Experimental server will be under maintenance between 08:00 and 11:00 on 2021-01-07 (UTC).
You won’t be able to log into the game during this period. If necessary, the scheduled server launch may change to accommodate any additional maintenance.
1. Heaven Brew
Ability: Drunken Dream
Sprays wine into an area, the wine drop will attach to the touched enemies for 5 seconds. During this period, there is a [30%/40%/50%] chance that the enemy’s attack can be evaded. The wine drop will be ignited when the enemy is injured by abilities, deals [100/150/200] damages in total, and prolongs the attaching time of the wine drop by [3/4/5] seconds.
2. Ember Blade
Ability: Catching Fire
Attacks all enemy units in the target area, then returning to his start location. Deals [100/200/400] bonus physical damage each time. Resets the ability CD time immediately when killing an enemy.
3. Thunder Trace
Ability: Ball Lightning
Turns into a ball lighting, charging across the chessboard. Deals a minimum of [40/65/115] magical damage to enemies on his path. The damage is increased by [40/65/115] for every one grid he passes. Resets the ability CD time immediately when killing an enemy.
(1) At the beginning of the round, there is a 10% chance to invite a Pandaman or to recruit from the chess pool a chess piece. The recruited chess piece is of the same race as any deployed chess piece.
(2) At the beginning of the round, there is a 25% chance to invite a Pandaman or to recruit from the chess pool a chess piece. The recruited chess piece is of the same race as any deployed chess piece.
(3) At the beginning of the round, there is a 25% chance to invite a Pandaman or to recruit from the chess pool a chess piece. The recruited chess piece is of the same race as any deployed chess piece; Meanwhile, there is a 50% chance to invite an extra Pandaman
(1) When an allied Martialist is attacked, 30% of the non-pure damage received will be turned into pure damage and be equally shared by all allies of the same race as this Martialist. (The shared damage will not lead to death.)
1. Frost Knight - Mist Flight (REMAKE)
Flies to the farthest grid where an enemy is touchable, leaving a poisonous mist trail, which will deal [20/30/60] durable damage every second for 10 seconds to the target and the passing enemies.
2. Venomancer - Chemical Rage
Ability CD time (in second): 60/60/60 → 25/20/15
Rage state duration (in second): 60/60/60 → 15/15/15
3. Water Spirit - Wave Slash
Ability damage: 200/300/400 → 175/250/400
4. Swordman - Blade Fury
Ability cast point: 0.5 → 0
5. Desperate Doctor - Ricocheting Cask
Ricocheting times: 4/6/8 → 5/7/9
6. Goddess of Light - Spiritbind
Ability CD time (in second): 16/13/10 → 12/10/8
8. Rogue Guard
ATK: 125/250/500 → 135/270/540
(2): +35 bonus ATK Speed for allied Glaciers → +25 bonus ATK Speed for allies
(4): +75 bonus ATK Speed for allied Glaciers and +40 for other allies → +50 bonus ATK Speed for allies
(6): +75 bonus ATK Speed for allies → +90 bonus ATK Speed for allies
Magic Resistance reduction: 135% → 130%
1. Pulse Staff
Active ability damage: 350 → 300
2. Monkey King Cane:
ATK Speed: 10 → 15
Chances to trigger the unique passive effect: 35% → 40%
Auto Chess Operation Team