Race:
Ancestor[2]: All Ancestor pieces steal (50 + 2% of max HP) HP every 5 seconds from the nearest enemy to heal themselves.
Ancestor[4]: All allies gain the effect: Whenever total healing received exceeds 100, nearby enemies take pure damage equal to the total healing received.
Damage dealt has a single-instance cap of 300 and a 5-second CD. Active when you have certain number pieces of this race on board, each level of the same synergy effect stacks
1: Attack deals 50% extra pure damage to the target. Active when only one kind of Hunter demon on the chessboard
Ancestor
Demon
11
1
1
HP
2
ATK
1
Armor
1
ATK SPD
MAG RES
1
RANGE
Default
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